
New Retopology Tutorial Guides Artists from Sculpt to Game-Ready Head
A senior 3D character artist has released a step‑by‑step guide that takes designers from a high‑poly sculpt all the way to a low‑poly head ready for animation. The course covers mid‑poly creation, edge flow, and mouth interior design, and is useful for both real‑time and production pipelines.
Anna Beganska, a senior 3D character artist who has worked with Blizzard, Riot Games, and Epic Games, has put together a tutorial on creating a character head. The course is split into three parts, covering the creation of mid‑poly topology, optimization for low‑poly use, and building a functional mouth interior. Core retopology principles, proper facial edge flow, and a usable mouth interior are all addressed in the lessons. The workflow is suitable for both real‑time and production‑ready character work. The tutorial can be purchased on 80 Level and is available online. Future updates may include additional lessons on retopology and 3D model optimization.