A prototype before you build
Hand one flow to five strangers and see if it finishes without a guided tour.
UX RESEARCH LAB
A guerrilla usability test is a short public session: you hand one task to a few strangers and watch whether they can finish it without a tour of the product. This page keeps the plan, each person’s result, and how severe the breaks were.
Write the task, the success line, and the place. Then log whether each person finished alone, needed a hint, or quit. The severity chart and the stop rule tell you to end the round or fix one problem first.
Guerrilla testing is not a deep interview. It only tells you whether this task breaks in a stranger’s hands.
Notes stay on this device. Nothing is sent to Nova Lab servers.
Go deeper
This guerrilla testing tool is for the round you run in a cafe or on campus instead of a lab. You write one task, a success line, a place, and a time box, then log whether each person finished alone, needed a hint, or quit. A quote and a severity stay with that person. The chart, the repeated problems, and the stop rule say whether to recruit again or fix one blocker first. It fits a UX class and a rough prototype. It does not replace a deep interview or a recruited panel.
Use the sentence you will actually say, plus one line that defines finished.
Cafe, campus, station, lobby, or sidewalk — usually five to ten minutes and a small thanks, such as a coffee.
Finished alone, needed a hint, or quit, plus seconds, one quote, and a severity for each problem.
Close the round when one serious problem shows up three times. Move to the next task when most people finish alone.
Hand one flow to five strangers and see if it finishes without a guided tour.
Open the campus sample and discuss why the reserve control became a major problem three times.
Take the main action from a heatmap into a public place so guessed attention is not treated as behavior.
Print completion and severity instead of the team’s hunch, then close the task or fix the blocker.
Guerrilla testing is short, public, and cheap: one task, about five people, and a few minutes each. A lab session buys more time, tighter recruiting, and a deeper interview. Guerrilla testing finds obvious breaks. It does not prove a statistic.
Five people in the same situation is the usual first round for one task, enough for obvious problems to repeat. This tool stores the round on your device. It does not recruit anyone for you.
Stay quiet first. If they fully stop, give one short hint and log the result as needed a hint, not finished alone. Log a quit separately.
In this browser only. Export JSON if you need a backup for class.
Open the heatmap if the break is one zone on a screen. Open the journey map if the path is longer. Open the empathy map if the person is still unclear.